| 陆湘湘 |
2008-09-07 17:07 |
由于新版本的CONFIG和老版本不大一样 所以我分开写 1.48的老版本请看7楼... $--PA$H27 1.5X 的新版本由于本人时间有限.所以就先翻译出来一部分 给大家参考. Ra{B8)Q VBH[aIW X:\L2SoM-Server-Ver1.5\L2Server\config\Character.properties b]JN23IS2 # --------------------------------------------------------------------------- ,B#Y9[R # AccessLevel H]-W$V
# --------------------------------------------------------------------------- ks r5P~ # This option will set the default AccessLevel for MasterAccess. X,fTzkGj # Please be careful with this setting. Characters set to this AccessLevel will have the right to execute every AdminCommand in game. &*yve}su # Default: 127 (Maximum value: 255) /,>.${,;u # Gm的权利值。 d+;wDu MasterAccessLevel = 255 \k,bz0 *nc4X9 # Name color for those matching the above MasterAccess AccessLevel. I;v`o{ # Default: 00FF00 a82mC r # GM的名字颜色 :=Q|gRTL* MasterNameColor = 00FF00 UIl_&| 5);#\&B # Title color for those matching the above MasterAccess AccessLevel. 3+-(;>>\ # Default: 00FF00 $<cZ<g5) # GM的称号的颜色 !_9$[Oq
~ MasterTitleColor = 00FF00 .m?~TOR Q:O>k CDV 2&0<$> # --------------------------------------------------------------------------- ;a&:r7]= # Statistics s[q4K # --------------------------------------------------------------------------- " ^baiN@ac # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death. Ue#yDTjc # Default: True $p3Wjf:bH #死亡损失经验后,是否会掉级 D}/=\J/ Delevel = True e( o/we{ /QXs-T}d
# Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit. StZRc\k # Default: 1 cF&h$4- # 负重倍数 8<-oJs_o+ AltWeightLimit = 200 }1]!#yMfq y/}VtD # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed. PF'5z#] NP # Default: 0 tT* W5 # 移动速度增加值 2-6.r_ RunSpeedBoost = 10 Ql q#Zdru z<oE!1St # Chance of receiving the Death Penalty debuff when killed by a mob. hB
P$9GR # Default: 20 ~jp!"f # 死亡后遗症几率 ;z.6'EYMG DeathPenaltyChance = 0 Hi; K"H]x1 !paN`Fz\a # Percent of HP, MP, and CP which is restored on character revival. LyuSZa] # Default: 0, 70, 70 U6c)"^\ # 死亡后复活的CP HP MP量(百分数) 9G
MH*=3[= RespawnRestoreCP = 100 $Cz1C RespawnRestoreHP = 100 ZhhI@_sz RespawnRestoreMP = 100 a$ C2} >%9^%p^ # Percent of HP, MP, and CP regeneration for players. \:]DFZ= ! # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal. uzHT.iBn # Default: 100, 100, 100 X.s*>' # HP恢复的速率. 100代表100%倍速率. 120代表120%的恢复速率 X6Un;UL HpRegenMultiplier = 1000 g.9L)L MpRegenMultiplier = 1000 9*4 . CpRegenMultiplier = 1000 cC'
~ auRY|j # (THIS SETTING'S DESCRIPTION REQUIRES FURTHER INFORMATION) wtS
vJI~o) # Use tiredness (instead of combat points)
{=3B)+N # Default: False bw9
nB{C< #暂时不知道 |H
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vA AltGameTiredness = False 09d9S`cS\ Wwhgo.Wx &cc9}V)M # --------------------------------------------------------------------------- Q_]~0PoH # Skills & Effects ;1`!wG-DD # --------------------------------------------------------------------------- vd
(?$ # When this is enabled it will read the "SkillDurationList" option. .'j29 6[u # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration. m5*[t7@% # Skill duration list: /e1(?
20 # Format: skillid,newtime;skillid2,newtime2 yMxTfR # Example: :( ,mL2[ # This enable 1h(3600) duration for songs, the "\"indicates new line, U~H?4Izl= # and is only set for formating purposes. u =J&~ # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\ pC(
sS0J # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\ FTf<c0 # 363,3600;364,3600 %j+xgX/& # Default: False nwmW.(R4 #延长歌舞至一小时的开关. False(简写F)代表关闭 如果写true(简写T) 那么写的格式就是: 技能ID,技能时间(秒); 上面给你写好了.写的是歌舞 你可以再加. QHlU|dR)Ry EnableModifySkillDuration = True s?C&s|'. SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\ SA"8!soY3 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\ pv,45z0 363,3600;364,3600 5&!c7$K0 ^Q}eatEn # When this is enabled it will read the "SkillReuseList" option. z@ 35NZn # Format: skillid,newDelayTime;skillid,newDelayTime2 9pKGr@ & #这个是技能CD时间的修改 F-关闭 T-开启 LIST格式: 技能ID,新的CD时间(秒); pv)`%< EnableModifySkillReuse = False ;q>9W,jy SkillReuseList = f9$xk|2g I^\&y(LJF # Default: False 2S[-$9 #自动学习技能 -_OS%ARa AutoLearnSkills = True [(
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5 a Z6C=T;w # Default: False Xr63?N # 掉草药 QS.>0i/7l AutoLootHerbs = False s'aip5P /
O/`< # Maximum number of buffs and songs/dances. [H\:pP8t # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount". ,d+fDmm3 # Default: 20, 12 ZoB*0H- # 最大的BUFF数 和最大的歌舞数. o}Odw
; maxbuffamount = 50 +x?#DH- maxdanceamount = 50 +MbIB&fRCB $WYbm}j # This option allows a player to automatically learn Divine Inspiration. jV#ahNq; # This is not included in AutoLearnSkills above. ,P'P^0qJ # Default: False 9!9Z~/*m # 自动学习神圣的灵感????? n9pN6,o+ AutoLearnDivineInspiration = False O20M[_S +jg9$e " # This is to allow a character to be canceled during bow use, skill use, or both. jENr>$$ # Available Options: bow, cast, all Xi?b]Z # Default: cast j8|g!>Nv # 暂时不知道. v7%X@j]ji AltGameCancelByHit = all mh<=[J,%p izKfU?2]X@ # If True, when effects of the same stack group are used, lesser effects will be canceled if stronger effects are used. Otherwise stacking of things like multiple levels of the same buff will be allowed. [^8n0{JiN # Default: True
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# 暂时不知道 d:G]1k;z CancelLesserEffect = True gyS+9)gY IrMl:+t\ # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance. ^-FRTC # Default: True ~Oe Ppa\ # 施法失败 `.y}dh/+0W MagicFailures = True uP\lCqK, 6z,& | |