| 陆湘湘 |
2008-09-07 17:07 |
由于新版本的CONFIG和老版本不大一样 所以我分开写 1.48的老版本请看7楼... %ggf|\-e 1.5X 的新版本由于本人时间有限.所以就先翻译出来一部分 给大家参考. @oE
5JM (/uAn2 X:\L2SoM-Server-Ver1.5\L2Server\config\Character.properties UB.1xcI # --------------------------------------------------------------------------- K f/[Edn # AccessLevel l)9IgJ|<b # ---------------------------------------------------------------------------
rS{}[$Zpl # This option will set the default AccessLevel for MasterAccess. pcy;]U? # Please be careful with this setting. Characters set to this AccessLevel will have the right to execute every AdminCommand in game. m+0yf(w # Default: 127 (Maximum value: 255) :~otzI4%! # Gm的权利值。 V`y^m@U! MasterAccessLevel = 255 ; ~pgF_ 0
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:% # Name color for those matching the above MasterAccess AccessLevel. 'X;cgAq8( # Default: 00FF00 xDo0bR(
# GM的名字颜色 QTy=VLk43 MasterNameColor = 00FF00 .PB!1C.}@ C%z)D1- # Title color for those matching the above MasterAccess AccessLevel. ]3LLlXtK[ # Default: 00FF00 8,U
~ p<Gz # GM的称号的颜色 &<t%u[3 MasterTitleColor = 00FF00 JWNN5#=fQ D_l$"35? 2xNR=u` # --------------------------------------------------------------------------- Q`k;E}x_- # Statistics QD-\'Bp/X # --------------------------------------------------------------------------- WO>,=^zPJ # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death. rZgu`5<a # Default: True ;r@=[h
#死亡损失经验后,是否会掉级 kwp%5C-S Delevel = True oaj.5hM ,=e.QAF!" # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit. ]EK(k7nH # Default: 1 Yz;7g8HI # 负重倍数 Ab[o~X" AltWeightLimit = 200 9qDM0'WuU xbi\KT`~ # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed. CA|l|
t^ # Default: 0 '__>M>[ # 移动速度增加值 xyo~p,(~t RunSpeedBoost = 10 5mV!mn:H: [f\Jcjc # Chance of receiving the Death Penalty debuff when killed by a mob. f?ycZ # Default: 20 G0m$bi=z # 死亡后遗症几率 ysi=}+F. DeathPenaltyChance = 0 )?OdD7gd Wm" q8-<< # Percent of HP, MP, and CP which is restored on character revival. T~$Eh6
D # Default: 0, 70, 70 117lhx].' # 死亡后复活的CP HP MP量(百分数) Lp"OXJ*es RespawnRestoreCP = 100 z&n2JpLY7 RespawnRestoreHP = 100 49>b]
f,Vc RespawnRestoreMP = 100 6wu`;> M `q|GY
# Percent of HP, MP, and CP regeneration for players. At<MY`ka # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal. _kRc"MaB # Default: 100, 100, 100 T#!% Uzz # HP恢复的速率. 100代表100%倍速率. 120代表120%的恢复速率 <Qv/#
k HpRegenMultiplier = 1000
Opf)TAl{ MpRegenMultiplier = 1000 6~ y' CpRegenMultiplier = 1000
? .SiT5 i
Pr(X # (THIS SETTING'S DESCRIPTION REQUIRES FURTHER INFORMATION) 4<}@hk
Y # Use tiredness (instead of combat points) }m?Ut| # Default: False (t5y$bc #暂时不知道 BB3a8 AltGameTiredness = False M^HYkXn[ !.V_?aYi8 tGl|/
# --------------------------------------------------------------------------- /{8Y,pZbu # Skills & Effects <=%[.. (S # --------------------------------------------------------------------------- F:<+}{Av # When this is enabled it will read the "SkillDurationList" option. .@mZG<vg # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration. 75
R4[C6T # Skill duration list: c; .y # Format: skillid,newtime;skillid2,newtime2 P*?2+. # Example: u|ihUE!h # This enable 1h(3600) duration for songs, the "\"indicates new line, A9D
FZZ0 # and is only set for formating purposes. ],R\oMYy|P # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\ {
}"
< # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\ OaN"6Ge# # 363,3600;364,3600 0H}O6kU # Default: False ]wbV
1Y" #延长歌舞至一小时的开关. False(简写F)代表关闭 如果写true(简写T) 那么写的格式就是: 技能ID,技能时间(秒); 上面给你写好了.写的是歌舞 你可以再加. +'[*ikxD=g EnableModifySkillDuration = True K7q R SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\ !Xq5r8] 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\ +-hfl/$ 363,3600;364,3600 mI;\ UOh' leXdxpc # When this is enabled it will read the "SkillReuseList" option. BUBtK-n~"3 # Format: skillid,newDelayTime;skillid,newDelayTime2 `my\59T #这个是技能CD时间的修改 F-关闭 T-开启 LIST格式: 技能ID,新的CD时间(秒); #\LYo{op/. EnableModifySkillReuse = False 8/|1FI SkillReuseList = ~#P` 7G ,Mn?h\ # Default: False ","to #自动学习技能 *iVv(xXgN AutoLearnSkills = True 9+frxD&pO J/A UOInh # Default: False #Gu(h(Z s # 掉草药 x/?w1 AutoLootHerbs = False O['5/:- EceD\}
# Maximum number of buffs and songs/dances. XbW 1`PH # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount". rPoq~p[Y # Default: 20, 12 v\Xy
z
) # 最大的BUFF数 和最大的歌舞数. kk7M$)>d maxbuffamount = 50 d<afO?" maxdanceamount = 50 DzG$\%G2R} `ouCQ]tKz # This option allows a player to automatically learn Divine Inspiration. kU[#.
y=%p # This is not included in AutoLearnSkills above. (eF "[,z # Default: False -
4nSiI # 自动学习神圣的灵感????? b;Uqyc AutoLearnDivineInspiration = False -@yu 9=DT n6s[q-td # This is to allow a character to be canceled during bow use, skill use, or both. %SlF7$ # Available Options: bow, cast, all e!JC5Al7 # Default: cast (n3MbVi3LU # 暂时不知道. S,%BhQ[ AltGameCancelByHit = all [
bB
/WWD;keP5 # If True, when effects of the same stack group are used, lesser effects will be canceled if stronger effects are used. Otherwise stacking of things like multiple levels of the same buff will be allowed. ~99DE78 # Default: True b9gezXAcd # 暂时不知道 v;m}<3@' CancelLesserEffect = True }g\1JSJ%H IxQ(g#sj_k # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance. 8vL2<VT; # Default: True 1
!4-M$- # 施法失败 $V0G[!4 MagicFailures = True 9h$08l X?8 EPCk # Protection from aggressive mobs after getting up from fake death. c\\'x\J7 # The value is specified in seconds. 8wXnc% # Default: 0 (5Z*m<]c # 人物假死后的保护时间 XJ3
p< PlayerFakeDeathUpProtection = 0 oieJ7\h]m QQPT=_P] # This option is to enable or disable the storage of buffs/debuffs among other effects. ? +q(,P@* # Default: True T{"[Ih3Mbl # BUFF效果叠加 $\w<.)"# StoreSkillCooltime = True L/Ytk ag <?>1eU%
# This option is to enable or disable the storage of buffs/debuffs among other effects during +QZ}c@'r # a sublcase change 'xP&u<(F # Deault: False n6xJ # 副职业切换后是否保留BUFF mp:xR ^5c SubclassStoreSkillCooltime = True w:VD[\h k6$Ft.0d1Z # These are alternative rules for shields. {6tj$&\) # If True and they block: =G9I7Y@ # The damage is powerAtk-shieldDef, kRb %:* # If False and they block: Fy$f`w_H@ # The damage is powerAtk / (shieldDef + powerDef) %XBMi~ # Default: False "U-dw%b}b # 盾牌规则 具体不清楚 RKPX*(i~ AltShieldBlocks = False mxE
< Q2!5 # This is the percentage for perfect shield block rate. wF9L<<&B # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT PthgxB^ # Default: 10 |BUgsE AltPerfectShieldBlockRate = 10 d%UzQ*s CBv0fQtL # Allow use of Event Managers for changing occupation without any quests. SK#&%Yk # Default: False ;{aGEOP'U # 刷转职猫猫 |
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_| AllowClassMasters = True jo^c>
ur y%X!l(gQ # Require life crystal needed to learn clan skills. } lDX3h # Default: True f@$W5*j # 学习血盟技能是否需要物品 P1Z"}Qw LifeCrystalNeeded = False OxYAM,F B,cFvS # Require spell book needed to learn skills. }L)[> # Default: False B=r DU$z # 需要技能书才能学习技能 7;o:r$08&} SpBookNeeded = False gns}%\, X7h
uc* # Require book needed to enchant skills. $G`CXhbl # Default: True /"8e, # 强化技能需要技能书 UeO/<ml3>J EnchantSkillSpBookNeeded = False C P}fxDW %6320 x # When enabled, the following will be true: n?fy@R # All classes can learn all skills. Vc(4d-d5 # Skills of another class costs x2 SP to learn. SA +d4P_T # Skills of another race costs x2 SP to learn. v0\l~_|H # Skills of fighters/mages costs x3 SP to learn. IE`3I#v # Default: False ?}KRAtJ8 # 如果写T 那么任何职业可以学习全部职业的技能. >9{?]x AltGameSkillLearn = True Z\nDR|3 Te-p0x?G. # Allow player to sub-class without checking for unique quest items. /f#b;qa, # Default: False J~2SGXH)^? # 不用任务就可以加副职业.. T是不用任务.. p3M!H2W AltSubClassWithoutQuests = True ).71gp@& :A
zT=^S JXc.?{LL # --------------------------------------------------------------------------- ?4b0\ - # Limits 4mvR]:G # --------------------------------------------------------------------------- `dvg5qQ # Maximum character running speed. jYp!?%! # Default: 250 Xz^nm\ # 角色最大移动速度 A*OqUq/H`; MaxRunSpeed = 300 u9"=t CTNL-> # Maximum character Physical Critical Rate. (10 = 1%) u$d[&|`>_ # Default: 500 [.}qi[=n # 角色最大物理致命率 }B-$} MaxPCritRate = 2000 n[jXqFm!`
^{}G4BEY # Maximum character Magic Critical Rate. (10 = 1%) )k(
K/m # Default: 200 !{-W%=Kf # 角色最大魔法暴率 a}@b2Wc* MaxMCritRate = 2000 cNd&C'/N RnH?95n?{ # Maximum character Attack Speed. ^&<M""Z # Default: 1500 N
w. )O # 角色最大物理攻击速度 *)Pm MaxPAtkSpeed = 3000 e`0C0GaP uf?;;wg # Maximum character Cast Speed. 7X(2SI3m # Default: 1999 QDxs+<# # 角色最大施法速度 )Cdw_Yx
MaxMAtkSpeed = 3000 g}`g>&l5 uV gA <*0 # Maximum character Evasion. ;^:8F # Default: 200 O\7x+^. # 角色最高回避 4(,.<# MaxEvasion = 2000 D*@'%<? y:\<FLR}j # Maximum number of allowed subclasses for every player. iOm&(2/ # Default: 3 Z3o HOy # 角色最多副职业数 #l>r9Z71 MaxSubclass = 3 bHq.3; 8F\'?7 # Maximum number of allowed slots for Private Stores Sell. =Q;dYx%I5 # Other means all the other races aside from Dwarf. G
wgY{-|` # Default: 4, 3 XwIHIG} # 矮人 普通玩家 个人商店(卖)里的物品数 <_8eOL<X MaxPvtStoreSellSlotsDwarf = 4 q%s<y+ MaxPvtStoreSellSlotsOther = 3 9;
gy38.3 1A] # Maximum number of allowed slots for Private Stores Buy. ?YFSK
# Other means all the other races aside from Dwarf. @ uL4'@Ej # Default: 5, 4 74Aecb{ # 矮人 普通玩家 个人商店(买)里的物品数 Zh:@AFz:R MaxPvtStoreBuySlotsDwarf = 5 `cmzmQC MaxPvtStoreBuySlotsOther = 4 G7#<Jo<8 8(@(G_skp # This will control the inventory space limit (NOT WEIGHT LIMIT). c_6~zb?k+m # Default: 80, 100, 250 =W
'{xG} # 矮人 普通玩家包里格子的数量 无上限 y=e|W=<D& MaximumSlotsForNoDwarf = 250 FHyyZ{" MaximumSlotsForDwarf = 250 VL@eR9}9K MaximumSlotsForGMPlayer = 250 m^YYdyn]M OR-fC # This will control a character's warehouse capacity. \oV g(J&o # Notes: ^yVKW5x # This must be LESS then 300 or the client will crash. A{KF<Omu # Default: 120, 100, 200, 20 V.kRV{43 # 仓库 可以放的物品数(300为上限) xe!6Pgcb # 顺序依次为 矮人 普通 血盟 货物 nkTu/)or MaximumWarehouseSlotsForDwarf = 120 ' lMPI@C6r MaximumWarehouseSlotsForNoDwarf = 100 ;-!j,V+$h MaximumWarehouseSlotsForClan = 200 "kg;fF| MaximumFreightSlots = 20 QO(P_az3mg &'d3Yt N=@Nn) # --------------------------------------------------------------------------- OX[pK_:`l # Enchanting }SZU'lYHoM # --------------------------------------------------------------------------- 0$A7"^] # This controls the chance an item has to break if it is enchanted. qVMBZ\`Qm # This chance is in %, so if you set this to 100%, enchants will always succeed. ~rICPR # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT CZ4Nw]dtR # Default: 66,66,66 UK!PMkX # 普通卷轴强化概率 单位% 依次是 武器 防具 首饰 LZF%bJv EnchantChanceWeapon = 90 .Qz412
EnchantChanceArmor = 90 ;r.0=Uo9] EnchantChanceJewelry = 90 5%1a!MM
M %&Q9WMo # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT i4s_:%+ # Default: 66,66,66 lNs;-`I~ # 祝福卷成功概率 单位% 顺序同上 n3
B#M}R BlessedEnchantChanceWeapon = 90 t$zeB
OI) BlessedEnchantChanceArmor = 90 f@7HVv& BlessedEnchantChanceJewelry = 90 iRK&-wn -|g9__|@ # This is the enchant limit, if set to 0, there will be no limit. K'\Jnn # Example: If this is set to 10, the maximum enchant will be 10. x +]ek
# Default: 0, 0, 0 VKMgcfbHr/ # 强化上限 0是无限 AkAQ%)6qV EnchantMaxWeapon = 0 4Is Wp!`W EnchantMaxArmor = 0 4QBPN@~t EnchantMaxJewelry = 0 k@P?,r ^H`4BWc # This is the maximum safe enchant. 5;@2SY7, # Notes: UetI4` # If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above. _0o65?F # EnchantSafeMaxFull is for full body armor (upper and lower). *X
uIA-9 # These values should always be greater than 0. nCDG PzJ # Default: 3, 4 h{:
]'/@~ # 安全强化保证. 下面那个是联体衣服. 1L%$\0B4hm EnchantSafeMax = 20 Y/T-2)D EnchantSafeMaxFull = 20 jB,VlL Y+eDE:4 ul]hvK{2 # --------------------------------------------------------------------------- 3|%058bF # Augmenting Js^(mRv
= # --------------------------------------------------------------------------- VAA
="yN # These control the chance to get a skill in the augmentation process. |Xt6`~iC # Default: 15, 30, 45, 60 ]|u7P{Z"R AugmentationNGSkillChance = 15 'F3@Xh AugmentationMidSkillChance = 30 s>
%.bAxc AugmentationHighSkillChance = 45 smn~p/u AugmentationTopSkillChance = 60 gX*j|(r %:j`%F;R # This controls the chance to get a base stat modifier in the augmentation process. Y
!+H9R # Notes: *IIA
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# This has no dependancy on the grade of Life Stone. PF#<CF$ = # Default: 1 w#ZzmO AugmentationBaseStatChance = 1 hwA&SS %3AE
2" # These control the chance to get a glow effect in the augmentation process. PgA1:i&' # Notes: DuT6Od/f # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier. G e5Yz.Qv # Default: 0, 40, 70, 100 ww[||
= AugmentationNGGlowChance = 0 bsr]Z&9rrk AugmentationMidGlowChance = 40 mBb3Ta AugmentationHighGlowChance = 70 mEu2@3^E } AugmentationTopGlowChance = 100 cruBJZr* HY1K
(T b9"t%R9/Q # --------------------------------------------------------------------------- jkta]#O # Karma 9I2&Vx=DSt # --------------------------------------------------------------------------- HeO&p@ # Karma player can be killed in Peace zone. Eu~1t& 4 # Default: False ,}@4@ >?K # 红名玩家可以在安全区被攻击 NqD Hrx AltKarmaPlayerCanBeKilledInPeaceZone = True RSbq<f>BFo r-
xP6 # Karma player can use GateKeeper. , .~k # Default: False $ (xdF # 红名的人可以用门卫 ]Q0bL AltKarmaPlayerCanUseGK = True z,E`+a; uKXD(lzX # Karma player can use escape and recall skills. [)jNy_4 # Default: True tA< UkPT # 红名的人可以传送 (tVT&eO AltKarmaPlayerCanTeleport = True :2==7u7v? ilJ`_QN # Karma player can shop. *'A*!=5( # Default: True ;Bz|hB{ # 红名的人可以用商店 u*=^>LD AltKarmaPlayerCanShop = True [Z:P{yr ^Ld5< # Karma player can trade. jR[c3EA
; # Default: True 4Ps;Cor+ # 红名的人可以交易 d@{12hq AltKarmaPlayerCanTrade = True B1~`*~@
I|&DXF # Karma player can use warehouse. B%Qo6*b # Default: True &53,8r # 红名的人可以用仓库 M"s:*
c_6 AltKarmaPlayerCanUseWareHouse = True Lks+FW |H^v8^%>zm =d"5kDK-m ;J+iwS*Z General.properties 5
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7V # --------------------------------------------------------------------------- ~};q/-[r # Administrator l SKq # --------------------------------------------------------------------------- zXlerQWUv # If this option is set to True every newly created character will have access level 200. This means that every character created will have Administrator Privileges. }zkFl{/u # Default: False /TB{|_HbW # 人人都是GM RRQv<x EverybodyHasAdminRights = True a0A=R5_ _~umE/tz # Show server/DP revision when players enter the game oy[ px9Wx # Default: True dOaCdnd~ # 显示DP和SERVER的版本号 3gJZlH5IR DisplayServerRevision = False KMqGWO* p0CPeH # Setting for serverList ~g#/q~UE # Displays [] in front of server name on character selection G[_Z|Xi1 # Default: False ",Mrdxn7 ServerListBrackets = False c\ZnGI\| W
9}xfy09 # Displays a clock next to the server name on character selection. rL+.3ZO):P # Default: False `pDTjJ # 显示服务器列表时钟 ;9 ChBA ServerListClock = False ` ` Yk Sx0{]1J # If True, only accounts with GM access can enter the server. 4Xt`L"f # Default: False gLZJQubz
6 # 只有GM玩家能进入游戏 mU]^PC2[ ServerGMOnly = False '(N(k@>{ m^TN6/]) # Enable GMs to have the glowing aura of a Hero character on login. z
zW$
F)X # Notes: $}z/BV1I # GMs can do "///hero" on themselves and get this aura voluntarily. cN&:V2, # It's advised to keep this off due to graphic lag. 5dD8s-;^T # Default: False C-h?#/#?y # 允许GM角色使用///hero命令 h%4UeL &F GMHeroAura = False S{f,EBE DBLM0*B # Auto set invulnerable status to a GM on login.
twbxi{8e. # Default: False uwZ,
l-6T # GM上线无敌 ^3H:I8gRCl GMStartupInvulnerable = False ;FF+u
K _2{_W9k # Auto set invisible status to a GM on login. i^ |G # Default: False |0}7/^ # GM上线隐身 D_ ~;!^ GMStartupInvisible = False X"r.*fb;N {#4a}:3 # Auto block private messages to a GM on login. Jvsy
6R # Default: False wCR! bZ w # GM上线沉默 oq!\100 GMStartupSilence = False izaqEz sCzpNJ"8
# Auto list GMs in GM list (/gmlist) on login. 8~R.iqLoX # Default: False
)e`9U.C # GM上线进入/gmlist列表 YjTr49Af0 GMStartupAutoList = True l9=Ka{$^* )^s>2 1 # Auto set diet mode on to a GM on login (affects your weight penalty). ov, # Default: False z8
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# GM上线特殊形象 \ 9V_[xD+ GMStartupDietMode = False l9eTghLi K\xM%O? # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility). Wc+(xk # Default: modern O*?^a7Z)4 # GM菜单款式 classic 经典 modern 现代 (晕.....) LsIZeL^ GMAdminMenuStyle = modern 8w[O% MDIPoS3BRa # Item restrictions apply to GMs aswell? $=E4pb4Y # 玩家的约束是否对GM有效 Z|a*"@5_ GmItemRestriction = False jsgDJ} C,>n # --------------------------------------------------------------------------- yc7b%T*Y
# Optimization cL4Go,)w # --------------------------------------------------------------------------- RZpjr !R ^hZ0"c # Items on ground management. ;DZj.|Sj+ # Allow players to drop items on the ground. '*`n"cC: # Default: True -
9+$z|K # 允许扔东西 94
6r#`q AllowDiscardItem = True pg,JYn #>~A-k) # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0. _N|AI"sj. # Default: 0 /:\27n # 自动清理地上东东的时间. 0为不清理. 单位我猜是秒. Ik5-ooZ&{ AutoDestroyDroppedItemAfter = 0 ' _K`1U %Y|AXxR # Time in secs after which dropped herb will be auto-destroyed (default: 15 seconds) jt3W.^6HO # Default: 15 l:#'i`; # 草药在地上消失时间 0为不消失.单位秒 还是猜的. s1%2({wP AutoDestroyHerbTime = 15 % 1<@p%y/ 'P&r^V\~(/ # List of items that will not be destroyed (separated by ","). h{)`W
]~ # Notes: hGUQdTNP # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! $7Lcn9?G # Items on this list will be protected regardless of the following options. D@iS#+22 # Default: 57,5575,6673 V5I xZn% # 掉地上不没的东西的ID. -]Oi/i, { ListOfProtectedItems = 57,5575,6673 KH[Oq
d LFQPysC # This is the interval (in minutes), that the gameserver will update a players information such as location. _3_o/I # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s). DTx>^<Tk # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s). d!q)
FRzi # A value of 0 disables periodic saving. %|?PG i@5 # Independent of this setting the character is always saved after leaving the world. S
5nri(m # Default: 15 ,N5-(W CharacterDataStoreInterval = 15 9m_Hm')VG cH\.-5NQ # This enables the server to only update items when saving the character. d+Jj4OnP # Enabling this greatly reduces DB usage and improves performance. aUX.4#|% # WARNING: This option causes item loss during crashes. 2p|[yZ # Default: False ey>V^Fj LazyItemsUpdate = False z>X<Di&x) %-eags~sUC # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character. `-L{J0xq # Default: False K7H`Yt UpdateItemsOnCharStore = False c~a:i=y67 ,f;YJHEx8 # Also delete from world misc. items dropped by players (all except equip-able items). 2Po e-= # Notes: [80L|?, * # Works only if AutoDestroyDroppedItemAfter is greater than 0. JC6Bs`=s~ # Default: False :eIu<_,} # 玩家掉的东西是否会被清理掉 AutoDestroyDroppedItemAfter只有这个设置时间才有效果 CXr]V"X9 DestroyPlayerDroppedItem = False I$7#Z!P6| tp-PE? # Destroy dropped equipable items (armor, weapon, jewelry). #-wtNM%1# # Notes: ^{3,ok*Nf # Works only if DestroyPlayerDroppedItem = True =BN_Kvza^6 # Default: False <<,YgRl2 # 掉的装备会不会被清理掉, 还是要AutoDestroyDroppedItemAfter这个设置时间了. %s}c#n)N DestroyEquipableItem = False hmfO\gc}y ;<j[0~qp:
# Save dropped items into the database for restoring after restart. D"x;/I # Default: False 1{TmK9U # 重起的时候保留地上物品. `eD70h`XK SaveDroppedItem = False N-
!>\n g4Y1*`}
2f +7<W.Zii # 后面这几个都是物品仍地上之后的若干种结果..不说了 前面一个F搞定 t)!(s,;T oGtz*AP% NPC.properties (:g ZZG @N
tiT,3k # Defines whether NPCs are attackable by default {5GXN! f # Retail: True ]!um}8!} # 允许怪物主动攻击 // k`X AltAttackableNpcs = False V6L0\ ^t2b`n60 # Allows non-GM players to view NPC stats via shift-click ^uV=|1<% # Default: False {%&!x;% # 允许非GM玩家用SHITF+点击 来查看NPC状态 .7<6
zG6J AltGameViewNpc = False Y9SaYSX B>kVJK`X # Maximum distance mobs can randomly go from spawn point. ^&z3zFTp # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT 8=-/0y9, # Default: 300 ?X'l&k> # 怪物离被刷出来的地方可以走动的最大值。。警告最好不要乱动. "MPr'3 MaxDriftRange = 300 ?~9o2[ m5%E1k$= # If True, the following deep blue mobs' drop penalties will be applied: El^V[s'3 # - When player's level is 9 or greater than mob's level, drops got divided by 3. ,CP&o # - After 9 levels of difference between player and mobs, drop chance is lowered by 9% each level that difference increases. (9lvls diff = -9%; 10lvls diff = -18%;) -1%AM40j # Default: True d:g0XP # 用"深蓝名"掉物规则. [u;>b?[{ UseDeepBlueDropRules = True `##^
@N<P yUX<W'-Hev # Default: False !U~S7h} # 显示怪物等级 g)=-%n'RoE ShowNpcLevel = False Ht7v+lY90^ `m\l#r2C # --------------------------------------------------------------------------- JA
" # Raid Bosses .!Q?TSQ+{! # --------------------------------------------------------------------------- 1w|u
^[~u\ # Percent of HP and MP regeneration for raid bosses. m*\XH
DB # Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal. X{;3gN # Default: 100, 100 a+p_47 xa # BOSS的HP的恢复速率 单位% 10 就是减慢了10%(??应该90是减10吧) ?G$X
4KY6` RaidHpRegenMultiplier = 1 TF;}NQ RaidMpRegenMultiplier = 1 2ZZF hj 'X1fb:8m8 # Percent of physical and magical defense for raid bosses. qaN%&K9F8 # Example: A setting of 10 will cause defense to be 90% lower than normal, while 110 will cause defense to be 10% higher than normal. ziBg' # Default: 100, 100 Ah<6m5+ # BOSS的物防 魔防 比正常值 单位% ;\N${YIn RaidPDefenceMultiplier = 1 v3{[rK} RaidMDefenceMultiplier = 1 ]$gBX= iSz?V$}? # Configure Minimum and Maximum time multiplier between raid boss re-spawn. |p7k2wzN # By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time. \x_fP;ma=_ # Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between re-spawn 24 hours to 48 hours. M~1 n# # Default: 1.0, 1.0 wEImpsC` # BOSS死了之后重刷时间 第一行. 单位是 12小时 第二行的单位是24小时 重刷时间是介于这俩数之间 不一定. E"P5rT RaidMinRespawnMultiplier = 0.05 )!!xvyc RaidMaxRespawnMultiplier = 0.05 G
39 &x(^=sTHI # Configure the interval at which raid boss minions will re-spawn. I+Q`i:\,q # This time is in milliseconds, 1 minute is 60000 milliseconds. z5CWgN # Default: 300000 q >9F21 W # 又是一个BOSS重刷时间 单位是分钟 不知道是干嘛的. eKL)jzC: RaidMinionRespawnTime = 120 "/).:9],} {.We%{4V Kl[WscR rates.properties ;6o p| ;APpgt4 # 各种倍率 。应该看的明白吧。 2-| oN/FD RateXp = 1 ,vQkvuz RateSp = 1 >L anuv)O RatePartyXp = 1 AKM
\1H3U RatePartySp = 1 dL")E|\\k RateDropAdena = 1 &%J{C3Q9 RateConsumableCost = 1 Zx5vIm RateDropItems = 1 hvGb9 RateRaidDropItems = 1 =bf-+gZD RateDropSpoil = 1 kvSSz%R~ RateDropManor = 1 ^l
_W9s RateExtractFish = 1 K*;=^PY
RateQuestsReward = 1 }RG RateKarmaExpLost = 1 ]t7<$L RateSiegeGuardsPrice = 1 ,+,""t # Warning: This need quests to be rewritten in datapack in order to work. Do not rely on this setting as it may not affect most, if not all quests. ?KI_>{ RateDropQuest = 1 `<y2l94tL `IkWS7
| Z!~~6Sq # --------------------------------------------------------------------------- JQi)6A?J # Player Drops (values are set in PERCENTS) EF qWnz # --------------------------------------------------------------------------- +Q}Y ?([ # 正常死亡掉物概率 tO)mKN+
( PlayerDropLimit = 0 F%+/j5~^ PlayerRateDrop = 0 8uchp PlayerRateDropItem = 0 506B = PlayerRateDropEquip = 0 Zq}w}v PlayerRateDropEquipWeapon = 0 0gL]^_+7 Nh^T,nv*l # --------------------------------------------------------------------------- [V|,O'X ~ # Player XP % lost on death. Vl%AN;o # --------------------------------------------------------------------------- 9TIyY`2! # Must be defined an interval per each % following this: $3[IlQ?
# [limit1m,limit1M]val1;[limit2m,limit2M]val2;... ?l!L
)!2 # For non defined intervals, default value is 1.0 . m4bfW # Example (Default settings): kTb.I;S # 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5 ,d(F|5M: # This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included), gh=s#DQsFw # 2.5 to 76, 2.0 to 77 and 1.5 to 78 M[}EVt~ # XP lost is affected by clan luck in core ]wh8m1 # 格式没弄明白 等有空再说,。 0#lw?sv PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5 AFcsbw lTJ1]7) # Default: 10 |-4C[5rM # 红名掉东西数量。 qIcQPJn!} KarmaDropLimit = 10 CnruaN@ N]R<EBq # Default: 40 kKVd4B[#* # 红名掉东东概率 下面那几个是掉不同东西的概率 rGuhYYvK KarmaRateDrop = 100 x?Z)q4 J2Y-D'*s # Default: 50 Cj%SW <v| KarmaRateDropItem = 100 n={}=' u8qL?Aj^ # Default: 40 `?LQd2p KarmaRateDropEquip = 100 =Xze )
.g Q1EY!AV8 # Default: 10 p 7IJ3YY KarmaRateDropEquipWeapon = 100 uXq?Z@af|f MV6%~T cw.Uy(ks|$ # --------------------------------------------------------------------------- z"o;|T: # Pets (Default value = 1) @z"Zj 3ti # --------------------------------------------------------------------------- {YZ)IaqZ PetXpRate = 1
r4t|T^{sl PetFoodRate = 1 KIn^,d0H SinEaterXpRate = 1 F3jrJ+nJ
:i0xer #W
1`vke3 # --------------------------------------------------------------------------- ]]o7ej
# Herbs z%ljEI"<C # --------------------------------------------------------------------------- v3S{dX< # Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed '\1%%F7 # Default: 15 5gF}7D@ # 正常草药的概率 5
W(iU RateCommonHerbs = 0 7`X"B*`~b FD|R4 V*3 # Herb of Life, Herb of Mana !"2OcDFx # Default: 10 e-qr
d # 加蓝加血草药的概率 <@*mFq0 , RateHpMpHerbs = 0 bL0+v@(r "a,Tc2xk # Greater herb of Life, Greater Herb of Mana +nJ}+|@K # Default: 4 L~mL9[( , # 超级加蓝加血草药概率 /itO xrA RateGreaterHerbs = 0 7#g C(&\A 6]rrj
# Superior Herb of Life, Superior Herb of Mana ]a:kP, # Default: 0.8 "M:arP5f # 比前面那个还超级的草药 也是回血的回蓝的. Ffhbs D RateSuperiorHerbs = 100 M"_XaVl 3>jz3>v@ # Herb of Warrior, Herb of Mystic, Herb of Recovery )5&m:R9 # Default: 0.2 /f6]XP\'`+ # 草药.战士全套 法师全套 恢复全套 的概率 VAthQ< RateSpecialHerbs = 0 |
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